Added tracks to my soundcloud playlist:
Author Archives: pragmascript
Modul Multiplayer
I’ve finished implementing basic mulitplayer code for modul using the nice Player.IO networking library.
Player.IO comes with a client for unity3d (also flash and .net) and is pretty easy to use. The game server code must be developed in a “safe” subset of C# and gets hosted on their servers. Best part: the basic version is free.
The latest alpha is available on kongregate, have fun

Modul
Started writing a new Game with Unity3D called Modul
Brainstorm:
- Building with modular elements
- Multiplayer
- Persistent World
- Machines
A small prototype (no multiplayer yet) testing out some stuff can be found on kongregate.











