Modul Multiplayer

I’ve finished implementing basic mulitplayer code for modul using the nice Player.IO networking library.

Player.IO comes with a client for unity3d (also flash and .net) and is pretty easy to use. The game server code must be developed in a “safe” subset of C# and gets hosted on their servers. Best part:  the basic version is free.

The latest alpha is available on kongregate, have fun ;)

alpha 06

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